Threshold
Threshold was an installation piece exploring the lines between sculpture, set design, and the environmental creativity of a retail space. This particular iteration took what began as a retail display and pushed it into a very experiential space, to the point that a retail context broke apart entirely, and what was left was the pure strangeness of a liminal space.
A massive tree "cabinet of wonder" was constructed and a range of products were placed inside, including a recently completed Seeker cloak. An environment was built for this object to exist in, to give it a kingdom. Viewers entered through a nondescript door into a dark room that smelled vaguely moist and loamy, like a wet forest floor. Real moss carpeted the otherwise industrial space, through which peeked live flowers and pulsing, color-shifting lights. A projected full moon shone on the wall. As the viewer stood quietly, a subtle sound came forward; a susurrus of night sounds-- insects, water, breezes--emanating from hidden speakers in the walls. The cabinet itself was packed with books, bones, bottle and other artifacts, and the viewer was invited to peruse and interact with it.
A massive tree "cabinet of wonder" was constructed and a range of products were placed inside, including a recently completed Seeker cloak. An environment was built for this object to exist in, to give it a kingdom. Viewers entered through a nondescript door into a dark room that smelled vaguely moist and loamy, like a wet forest floor. Real moss carpeted the otherwise industrial space, through which peeked live flowers and pulsing, color-shifting lights. A projected full moon shone on the wall. As the viewer stood quietly, a subtle sound came forward; a susurrus of night sounds-- insects, water, breezes--emanating from hidden speakers in the walls. The cabinet itself was packed with books, bones, bottle and other artifacts, and the viewer was invited to peruse and interact with it.